Totally agree with you Bronto. I think for the next ones I do I'll try to stay much closer to the silhouettes of the high poly. I had a rough time with the retopo of the club. The shotgun I was just trying to be low. I went too low. I should have added more with the wraps. But live and learn!
@pixelpatron Thanks mate! Here's the raw sculpt. Any critique is more than welcome. I feel that the worst part is definitely the fabric handle - I wanted it to look like it's been wrapped around the wood but I don't think it came out too great. The low poly should probably conform to the folds better too.
We've been doing a lot of work under wraps again, but we decided to have a surprise stream yesterday with our animator. You can check it out at the link below :) It's all about this animation! https://www.twitch.tv/blubberbusters And here's some of the latest work from our VFX Artist! More updates to come soon.
I think your eyeballs are too big. Not the opening for the eyes, the actual eyeBALL. The eyelids aren't wrapping around them as they naturally should, looks the outside corner of the eye is moving too far back on the head. Look closer at your concept and other eye close ups to see how the lid shapes around the eyeball.
I think it looks like a solid high res model. Inspires me to start modeling my own. ^^ You could add some tape or wrappings around the butt or what it's called. The thing you put against your shoulder. Oh how my un-nerdiness shines through! >.< Keep up the great work!
Hey guys, I haven't posted in a while... Here's my current progress on the character. I've started texturing and so far I've worked on the right arm, the clothes and started working on the left arm. Any critics are welcome at this point, still wrapping my head around handpainted texturing... Anyway thanks for your time! :)
At the top of the page here: http://jokermartini.com/welder/ Also: Outliner Monster's Key Tools Monster's Gradient Map Baker JJTools Wrap-it Max Retopo Soulburn Scripts Labyrinth QuadSphere ProTrajectoryHandles ProSequencer aa Stone Wall Placement Tools Rock Generator Fracture Voronoi Primitive Maker Deform Edges Miauu's…
It might also help to set you degree settings if you have curved objects in your scene. I believe it defaults at 45* but if you set it lower, the smoothing group will seem to "wrap around" some objects at that angle or less. It essentially controls what kind of edge will stop the smooth from progressing to the next face.…
Great start to the sphere painting, although I must note that your rocks look flat on the sphere...try to distort the rocks as they wrap around the ball so it looks 3D. And also create cracks on the outline (outside) of the sphere where the stones are supposed to have grout. It will look more authentic and break up the…
Thanks guys ! I used Marvelous for most of drapery. I posed lowres meshes with the ingame rigg then I just wrapped the HighRes Meshes on lowres in 3Dsmax. Finally I modified artifacts in Zbrush. HighRes mesh in pose are not clean, I've made them to have a clean result in the render cam, not for every angle of view :wink: