Nexus Productions ( http://www.nexusproductions.com ) is an independent animation studio based in London. We are urgently looking for freelance crew to work across a number of animation projects (TV Commercials). We are especially keen to hear from experienced modeling/texturing artists as well as…
Are you able to breathe life into Characters giving them realistic movement and range of motion? Do you pride yourself on creating breath taking animation? If so, come join a premier video game company and work on titles where there are NO LIMITS as to what you can create. We are focused on bringing high quality,…
Hi! I'm leading the development of a 2.5D single player RPG inspired by Ragnarök Online. You can find our YouTube page here: https://www.youtube.com/@MettaOffline We're looking for a 3D environmental artist to bring onto the team. Please dm me a short introduction and your portfolio. We can only afford to hire on a part…
scott eaton deez nutsss I'm kidding. Scott Eaton is great, I couldn't help myself I have a few questions. Where is official widescreen support for Elden Ring? Why does Starfield have Mixed reviews (recently Mostly Negative) on Steam after being hyped up the whazoo? Why did Blizzard put their treasured IP on Steam, instead…
Hello! Thought I'd pop this question over here, since I'm sure many of you have experience with a bunch of books from the industry. I have a pretty good opportunity to spend a couple of hundreds of dollars on some art books that are related to open-world games. I'm a huge fan on World of Warcraft, Lord of the Rings.. I…
PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
Thanks guys :) Sculptaur: Haha yeah, I know what you mean, It is kinda weird :D Tigerfeet: Here are some of the adjustments I made :) Part 7: Retopo! I use a combination of 3dcoat and the original mesh pieces that i constructed in 3dsmax to retopo Miku, which is a fairly straightforward process. Some pieces like the bows…
Progress update- A better version of the arch mesh (although it still needs a little more detail, maybe another metal fringe running through it), a first pass on the headdress, and just a little post process tinkering to start getting the thumbnail to look right. I'm excited to begin next week by bringing in vegetation…
One last update for the night. As of now, I've gone in and started to figure out how I want to flesh this out some more, because to just copy the source image isn't enough, need to find some ways to breath some life into it. Decided to add another section of seating up at the top, before it was just a blank space and…
Hey dudes, Been a few weeks since an update. I have been busy with work, but in my free time I have been diving into getting a better understanding of Zbrush, and what makes Blizz's textures/models look the way they do. I bought Zbrush Core a few weeks ago, but it just wasn't cutting it. I was running into many issues…