Hello people of polycount! More B&W practice along with compsotion practice. I didnt intend th add the flames in in the initial planning stage so the value got kinda messed up, but somehow tried to salvage it...
I would agree, except when some suspended users questioned the staff on why they were suspended, they'd get a statement that prohibited "anything that is intended to cause arousal". So it'd include those categories you mentioned.
U'r right, images r shown somewhat differently than what their creator originally intended them to but this is far too drastic and has started only a few weeks ago. No clue what could be cause it so far
You are definitely right. The spin and up part was intended to be a diagonal upward strike, but it doesn't seem to read well at all. A more straight up arc with the axes dipping lower would be the better choice. I'll revisit it asap.
But I still dont get it :D If it's a way of saying it looks super ridiculous, can you help me point out why? Whimsical wasn't my intention :) The level of reflections is not intended,I want them less.
Yeah I fiddled around with the screen pos a bit, Did not give the intended result . What I have going on is a level rotates upside down, and I need the texture coordinate colors to rotate when the level rotates.
Then quit framing it as one to try to flame-bait and shock people. If you really didn't intend to turn this into a basic commie v capitalist argument you should take a good looking at your first wall of text in here.
i cant see any roughly square polygons at all. except for maybe the very back of the handle. Really if you're intending to use this for anything other than offline rendering i suggest you redo your topology
Sketches More progress for study. I intend to finish it before the year goes :poly122: Sketch for Queen and finished [ame=" https://www.youtube.com/watch?v=esW8iYKaHH8"]http://www.youtube.com/watch?v=esW8iYKaHH8[/ame] Tonight's doodle
Yeah but it's still using the game's renderer, so you see everything as was intended. 3dripper tries to parse the GPU memory into exportable files, so you often lost a lot... custom shaders, post processing, lighting, etc.