Finally finished this project. It didn´t turn out as I expected but I really liked how it transformed from the first concept^^ In addition I think the metallic channel looks kinda neat. Like some sort of logo haha
Nice work you have here. The ears could use some love and the nose seems too long on the side view, the nostrils are meant to line up with the ear lobe and her wrists are too small. Other than that it's looking good!
Is this in anyway an FPS spinoff or RAD Soldiers? I can't help but notice the similarities in the logo and general character design. While this obviously more realistic in visuals, the characters seem to have the same wide-with-detail in the hips design as well as overall variety.
The UI has changed a bit since last time. You will be competing against friends so the "race" feeling is still there :P Anyway, here is a first draft of the Slam Dunk Basketball 2 logo. It is animated ingame with the ball spinning slowly.
Hyper 212 Evo should be more than enough and save some $$ You'll run into limitations with the mobo/cpu well before cooling becomes an issue. For ref, I was running a 3570K @4.2 with a 212+ in a Corsair 650D case. No problems at all!
First version of nDo would load but had reported issues. Newest version of nDo shows the Quixel logo then crashes with a standard "nDo has stopped working" windows error. With or without Photoshop already open I get this error on CS4.
The logo in the bottom corner looks perfect to me. It sets itself apart and isn't even close to touching the artwork, so it doesn't feel like it's in the way at all. I'm loving how few polys this has with such detail, too. Great job!
Is labeling it as "Planet Express Ship Fan Art" okay or should I go with something else? Mine is missing the Planet Express logo so I'm wondering how I would best go about labeling this within my reel.
I would like to have a logo made for my UT99 servers A 3D dragon head which spits fire out when people log on. And a dragon with human forum shape with a dragon head and feet and hands and maybe a tail or not lol
Is it possible to offset the uv coordinates of a texture but disable tiling, so only a single version of the texture appears? I am trying to create an effect somewhat like decals but within a single shader, ie placing logos on different parts of a shirt.