Hi, thanks for letting me know about the broken link, I've fixed that now. Also have enabled PMs now, so feel free to contact directly with questions and I will answer where I can. Zebus as for your question, we are open to candidates coming from further afield than Edinburgh or Scotland and have many employees who have…
Check the layer editor, the model maybe on a layer that is set to reference (To the left of the layer name there is a box for this that may have an "R" in it). The blend shapes may also be in a hidden layer so toggle whatever you can see. You can also go to (windows>outliner) to see the hiearchy of the scene, hidden…
Well, they have given you the list of ingredients there, which is helpful because you don't need to reverse engineer from existing binary files. Is modo python enabled? If so and there is a decent api to get the mesh data etc. out of modo then it could be relatively simple - you are just going to be iterating over your…
I was looking at some screenshots off that game Nova the other day (which looks quite impressive) and I was wondering why exactly Epic has yet to look into the handheld market in someway.......looks like they were at it behind closed doors all this time. And yes, must bet it's interesting to know what exactly they cut away…
You can try exporting your FBX file with different settings, try making sure normals is enabled, but bi-normals and/or tangents is disabled. Are the material settings the same for both meshes? We attempt to load the material settings from the mesh, and FBX and OBJ save different data, so the materials come in a bit…
1. You need to enable Ambient Occlusion in whichever PostProcessign Volume has the highest priority in order to see it. 2. To add some ambient lighting, you may want to include a natural light source like a window and then use a skylight. If you do not plan on having any windows or the scene is set at night, you'll…
The Venom 'render' is actually a screengrab of the realtime viewport in Keyshot 5 after letting it sit for about 30 secs. I use a translucent material but adjust the properties, surface to grey and sub-surface to black and pretty much 0 translucency, sounds pretty odd but that material just renders slightly differently to…
Assuming you have a really good reason not to just incorporate your gradient masking in the other shader itself, UDK should have the options shown above in the Material Instance interface. Enable the checkboxes above, and once you close the material instance, it should bake out a texture (shares the same name as the mat…
its the shortcut override toggle button and its within the main menu of 3dsmax. If you enable it it forces shortcuts that are modifier specific or tool specific over the default interface shortcuts. This is sometimes required so that shortcuts for example in the UV editor work or in the Edit Poly modifier. Its really…
The default shaders in Max incorrectly display normalmap lighting in the viewport.* Standard material, bitmap loaded in the Bump channel via Normal Bump, using the checkbox DX Display of Standard Material. * Standard material, Enable Plugin Material = Metal Bump9. If you want to fix the seams, you should use a third-party…