alriiiggghhhtttyyyyyyy still slowly plugging away at this. I want to get it close to done before destiny comes out... @Sukotto - great suggestion man! I've got to build some space rocks to toss in here, and add some more damage to the helmet. @OrganizedChaos - blarg that seam is still there D: I think I have to offset my…
Looks pretty good..sorta thought they were red dead redemption shots at first glance. Your distance mountains are offputting to me. They seem very peakish..they don't strike me as the type of rock formations you would see in arizona, nevada, etc... while I could be wrong and there may be areas like this, I imagine rock…
The castle is okay, but a far cry from the concept art you posted earlier. You jumped into details before you had the shapes right. There almost there, but you lost the composition. The proportions of a building are just as important in 3D as they are in a drawing/painting. Your main tower and your two side towers all have…
The first thing I look at is the tallest building and it's really cool, great job on that. The second thing I look at though is the the side rock thing, and the one in the concept is just infinitely more interesting to look at in my opinion. That part may very well be wip but just the whole amount of pipes and especially…
when I said this thread would get messy (or should I say de-railed) I meant it! I've been away on holiday so stopped pretty much all personal work, I did however get some time in for photography, which inevitably led me to taking lots of photos of rocks. Enough in fact that I could scan one in today when I got back. So…
Hey guys heres another little update. Actually it's a rather significant one as i've migrated form using the old terrain format to the UDK's new landscape format which allows for sculpting erosion, and for blending textures based on a heightmap value so things like rocks can begin to poke up through my sand material. Very…
Oh man, I love this! Here are a few suggestions. Your dirt path looks like the concept but I think that look is too uniform. Maybe if you add some zigzag to it and grass overgrowth/ patchiness it would look nicer. The lighting in your scene looks a little more subdued than the concept also. I'd punch it up to match the…
All the reference I looked at quick for highlands, and I would say you are pretty far from a believable level of realism atm. I'd consider maybe doing: - variation in scale/grass heights/colour - areas of sparseness, exposing some underlying ground, blending or tapering around rocks just to break up the repeated grass -…
I think it actually makes sense to tailor your work to a specific company... if you really want to work at that one place. It's generally not good to place all your bets on one horse, as it were. But if you really want to be there, go for it 110%. Art Directors tend to get tunnel vision when they're deep in their project's…
Thankyou for answers , the reason why I didn't use append is couse I tought it could not look natural in a sort of sculpted in rock statue I am trying to make as the appended parts could look like non native of the source base rock ... Meshmixer5 what is this? Anyway if I use append would be possiblle to merge totally the…