Hey Eric, thanks for the question! 🙏 The original plan was actually for the players to be sitting in a creepy old basement playing the card game. But right now I’m re-thinking things a bit — it might end up taking place inside the house I’m currently building. Not 100% locked in yet, though. Worst case (production-reality…
@monster: Thanks for the comment and over paint! You are absolutely right with the lack of shadows, although they are on, but seems like the background light is too bright eating it all up. I guess I have to approach the lighting differently. Also thanks for the overpaint! Its immensly helpful! I will definitely make the…
Sounds and looks good so far! Looks like it might be a pretty eerie game, too bad you spoiled us about there being no enemies though :P Might be tough getting immersed if you know nothing will attack you, but the right lighting and sound setup will remedy that. Looking forward to future updates :) !
Played it over at my buddys house last night for a few hours. overall we had a good time, but it really kinda felt like halo 3.5 personally I thought it looked alright graphically, not amazing by any means but a couple minutes into it my bud said "wow it looks just like halo 3" which the more I played the more I started to…
This week I focused on finalizing the project presentation. I completed all final renders and refined the lighting setup to better highlight the materials and overall composition. After reviewing the output, I made several small adjustments to improve balance, contrast, and visual clarity across the shots.
Lighting is inconsistent, looks fake. The top towers or whatever they're called have a dark side away from the main lightsource but the bridge and building on the right side have a secondary light (probably a point light to fake some ambient/bounce light). Fake lights are great but dont overdo it. Try to keep it…
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Whoops, you're right Ambershee--I mistyped when I said UDK...in my brain UE3 and UDK are pretty much one-and-the-same, and Native access is more a license difference than a technological one (Even UE3 doesn't have native access if you're modding a UE3 game). Regardless, I think we're saying the same thing... I'm sure…
Lighting is definitevly better, but there's something about it that makes your scene look like a cheap 3ds max render. It would be great if you could show your lighting setup in more detail; that will make it easier to give you decent tips. Personally, I would probably skip the overcast look altogether. I find it extremely…
Thanks for the feedback, everyone. PatrickL: You're right, I actually was going to model out some of those dents, particularly in the shoulder armor, but I guess it slipped my mind. I also had similar concerns regarding the chains. My client wanted to avoid the use of alpha if possible, and the poly budget was 8k so I…