Using a net will only lead to you pulling a muscle either Go at there knees with a sledge hammer or crash there skull with a brick then drag the body to your destination of choice. I recently came down off my Robot unicorn addiction.
Maybe it will look better after you add the dirt, but the walkway and surrounding pieces (minus the trees) are blending together too much. Try making the bricks around the edges a different color (but then again, maybe the dirt will give it more contrast).
I like it, but that red brick background isn't doing it for me. How bout having a blue sky background to contrast the red seat on the bike. You could also add a cube map reflection on the bike too for more realism.
lol isn't that always the case. So I've never played with UDK's particle system, but don't they just use a single texture sprite and then animate them? If this is the case, then changing it from a square texture to a very long vertical rectangle might actually do the trick without motion blur. The reason I was suggesting…
@Decordova360 I actually textured it 4 times the past few days, asked for critiques,and ended up hating it ,but no1 really gave a helpful way to tell me what was wrong with my texturing.I got some discord replies that said it doesn't have enough contrast. So after going through it on photoshop trying to get a more visually…
Hi! To practice hand painting I started working on a small scene that contains some basic models for practicing different materials. Here is the blockout for the scene(Fixed, accidently posted and old screencap) I have painted the bricks for the wall Next up is painting the ground texture :)
@ThomHeaj Thank you! That is a great idea. I would create some geo bricks that match your textures and use them for the edges of the broken parts. Yes, create unique (reusable if possible) using your clean ones as a base to save time.
looks nice! i think if you add a vertex blend to your brick and the main metal part it could take this a bit further. check this out http://eat3d.com/free/vertex_painting nice job i like your version of the art test
Hey, what about few id mats on object? Like I have 3 different tilling textures on my object (for isntance, wood, bricks, concrete). I assume i would export object with seperate meshes (no problem with that), but will 2.0 handle this?
Here is my work from today. Major details for the bricks at the lower portion of the wall are in. Things that are still missing: cracks, surface noise, and another medium and small detail type stuffs I can think of between now and the final pass. :D