An E.Y.E thread on polycount; there's something I didn't expect to see today... in 2016... Game's crazy; you have to be in a certain mindset to enjoy it. It's incredibly flawed and thus hard to recommend, but not necessarily a bad game; far from it. The awful english translation, while incredibly off-putting to begin with,…
Hey guys, we're happy to say Cubebrush will be sponsoring The Game Challenge 2016! Participate for a chance to win some crazy prizes and a ticket to IFCC! http://thegameworkshop.net/the-game-challenge-2016/
I'm currently having an issue in 3dsMax 2012 with Physx and concave mesh types not simulating properly. I have tried in both 2.91.10904 and 3.00.01116 to create dynamic rigidbody objects (chain links) with concave set as mesh type. I have regenerated the meshes and the collision seems to be fine on the models. However,…
Hi aggain, as the Max users of you shurely will know on DVD 2 there is a bunch of nice Sample files. The only problem I encounter is that they do not tell me that much. Ofcouse I can open them and try to figure out what was done in the scenes, but isn't there any sort of Index or even Explanations what was done etc. and…