Got a couple of questions if anyone has some time please, I apologise for the use of English. Actual Character Source File Questions 1) Why is there a biped skeleton and an additional rig? Is it just purely that biped is used to help scale characters in figure mode. Because as soon as you remove bip root / bip01 you remove…
i think this is far too low poly for a next gen fps weapon. Virtually none of the edges are bevelled, which is really important for getting good smoothing and displaying your normal map well. The Scar in crysis with the acog scope on it weighs in at about 8.5k triangles, but you have to bear in mind the crysis guns are…
Small update on what I've done. A few more details added to the model, as well as a hood. I'm going for a assassin/necromancer vibe with this character. I think the lighting I threw in just for fun helps give the desired persona. I can post another pic without if anyone wants me to. Now my big question is I do have a low…
Firebert: Hey thanks for the suggestion. I remember the p90 as the rp90 best gun in Goldeneye 007 for the N64. Cool gun. Tumerboy: Man, your the best! I probably owe you a whole case of beer at this point. DannyLad: The GPMG is really cool. SnowGhost: Sounds like you really know your stuff. Thanks for the suggestion.…
@ BlackulaDZ I´m not so sure with some people but I wish that it is true that people don´t wan´t to insult me. the picture is ok but I took the loomis picture of the ideal proportions of a woman instead. you ever heared of bratz`? or My Scene? (only for comparsion ) Barbie http://people.uwec.edu/WEINERTL/Barbie2.jpg My…
this guy taught me much of what i know today about animation: http://philliphall.blogspot.com/ hes an old teacher of mine, but if check out his demo reel 2008, there is a guy mowing a lawn - if you check out his feet, thats what i was trying to say. (also his links to others at Blue sky have lots of great character…
Japhir: Max 2008 - sorry. TheSplash: Heh, I planned out some of what I was going to say before recording each video, usually I'm not very good at explaining things :( We do have a variable for enabling dual quaternion skinning in ETQW (it's off by default, I think), I haven't really considered weighting anything…
You can go to the old file and export the skin weights. (should be under edit smooth skin menu) :) Then open the file you lost the skinning on and import them. You might be to re-skin first with just a default smooth bind or w/e. I'm not entirely sure. Check the maya documentation for the specifics. It saves the weighting…
sigh... why should anyone, evolution is based on scientific evidence, not supernatural claims. many scientists? no...thats a lie...more historians deny the holocaust. (there can be debate about certain aspects with in evolution, but nearly all biologists accept common decent.)…
Thought some of the Vancouver people may be interested in this: http://siggraph.ca/festivals/information.php?SYD May 14, 2008 We are giddy with excitement. Why? Well, we're turning 5 this May, and Syd Mead is coming to help us celebrate with a double feature - a presentation and Q&A with him, followed by a screening of…