1. Looks to me that unwrapme is doing a pretty bad job at unwrapping or you have not found the correct buttons yet. there is a lot of wasted space and i can easiely spot overlaps. 2. both high and low poly seem to have hard edges only. try to soften them in both models. actually start with the second point first and see…
the UI is a bit better now and there's a load more instant gratification buttons available - its a lot less of a pain in the arse to operate than it used to be. it is still houdini underneath though so you have to be prepared to stab yourself in the eyeballs if you want to do anything complicated I just remembered katana…
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…
@BIGTIMEMASTER So here is what I did by following the tutorial I'm watching : 1/ In Maya : So I built my door into Maya : http://prntscr.com/k839ds Then I "separated" all the pieces of the door because in the tutorial it was said that each part needed to be UVed individually : http://prntscr.com/k839og I selected all the…
This is a complicated question but let me take a crack at it. It helps to think of the Skyshop Sky object as another dynamic light in your scene. Objects with lightmaps can still be lit by other lights in the scene; think muzzle flashes, vehicle headlights moving around, etc. All these other lights are added on top of…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
I recommend you use a program called topogun for your retopo work. It's about $100 for a license, but it's worth it. http://www.topogun.com/ In a nutshell, here's how the process works. Once you're done with the high poly, use decimation master to get the poly count down to a reasonable size. Import that mesh into topogun…
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…