It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
The easiest way would be to name the substance outputs accordingly to the available Marmoset inputs. So if someone sets up a substance, he/she just has to look, how the maps are called in Marmoset and name the Substance outputs exactly the same. For example, if I create a Fuzz output in Substance Designer, it really would…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
Eric Chadwick, Thank you for your response. The cyan edges in the image represent the hard edges and UV seams. I baked the texture using Marmoset Toolbag, and the issue appears both in Marmoset Toolbag and Substance Painter. As Neox mentioned, I tried it, and it is indeed due to the texture space being too small.
Hello everyone! Now that Assassin's Creed Unity is out all the artists who have worked on it can share there works. I will try to convice my colleagues to update this thread with me. During 6 months I have been part of an amazing team responsible of the Cafe theater in Assassin's Creed Unity, the Arno's house. During the…
Thank you! So far I don't have a real preference. I like Substance designer a lot, great for efficient, custom materials. It's a great tool for environment work and other modular work. Substance Painter is a cool addition for when you have more unique stuff, it's also a lot less buggy I feel. However I am not yet as used…
Okay, I'm still pretty new to Substance Designer and I'm trying to wrap my head around how the Normal node actually works. I've made a small example: Tiles generated in Substance Designer Tile map converted with the Normal Node inside of Substance Designer Tile map converted with the Normal Node inside of Substance…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…