According to info from vk.com C.W. is a prequel game for R.2028. Also there is some interesting concept arts for Russia 2028 on VK. Hope trainfender won`t mind if I drop a couple here. :D
Going to a party tomorrow night. Gonna dress up as Guy Fieri ("Diners, Drivins, and Dives" on the Food Network) On Halloween night, just the usual horror movie marathon, pass out candy to the trick r treaters...
Just don't get burnt out. You may read on reddit ( http://www.reddit.com/r/gamedev/comments/32cwzn/about_being_burnt_out/ ) how bad your life can become if you work way too much.
Wow. Ya, great writeup. I always did the R,G curvature map from Xnormal and just isolated either the Red or Green channel. I didn't know there was a easy way to use the monochrome map.
V-Necks r teh shit, there so comfy and loose unlike normal neck choking t-shirts :thumbup: never speak ill of v-necks again or ill donkey rape you auto! :P
btw, the Senosoft browser is looking better and better. He added a hotkey for cycling the channels (rgb, r, g, b, alpha), thumbnail support for Max files, and it also shows shaded/wireframe previews for OBJs and the like.
I bet you wear a shroud :poly121: Might get Joey Beltramed for this :poly121: [ame="https://www.youtube.com/watch?v=ALsHox5sYCk"]Joey Beltram - Energy Flash - R&S Records Classics - YouTube[/ame]
This might help. I've never tried it myself, but I've seen it around. http://www.scriptspot.com/3ds-max/scripts/vertex-color-tools-0 reads: "Adjust R -G -B -H -S -V -Contrast"
They use Spec maps, Normal maps, and all sorts of shaders in the newer R&C games. You might want to check out CreatureBox, which is run by a few Insomniac Artists: http://creaturebox.com/category/artwork/
If it was just R&G channels, then it could have been a map used to manipulate UV's. My guess is that it is similar to a direction map or even was a direction map. Knowing what surface it was on might help us a little more.