the problem i see right now is, that you are not using actual pixels as size which will always result in somewhat messy results. Also you get outlines in regions where they don't make sense, why for example does the outline appear on every segment of the bridge? o.o And secondly why don't you get outlines there on the top…
Hi everyone, I am using zbrush to bridge to Keyshot and export a depth map to add some atmosphere to my concept work. The issue is my depth map is only black and white, there is no grey-scale gradient. I have tried scaling up my model in zbrush to no avail. I have also tried adjusting the exposure in Photoshop which also…
Hi, I've been working on this piece for a while and finally wanted to post it up here. I made this while studying at Think Tank Training Centre in Vancouver. It's in cryengine and an original concept. I wanted an environment with a strong contrast in lighting, color and mood. The scene: A hidden, mystical oasis in the…
Hello, Rancor Studios is looking for a concept artist for our first project which is a medieval war combat game. We are in need of a concept artist to develop concept art for a modular castle system for our game. We would need concepts for 14 pieces of the castle walls, towers and bridges. You would be provided with images…
Not sure if this is the right place but i noticed a bug in the mixer app.. Not sure if this also happened with the old version of the mixer cause i just noticed it today after i installed the new mixer version. After downloading this material https://megascans.se/assets/sfkkddya manual and also with the bridge app, it wont…
I agree with the others, I remain a huuuuge huuuuge fun of the studies!! They're becoming so remarkable and stunning... It's nice to see your own work coming along! I know bringing the inspiration from the reference into your own creations has been a struggle for you, but it's great to see the improvement. I don't mean…
We’re excited to showcase HelixEdit, the groundbreaking tool designed to revolutionize AAA character creation in Maya. https://youtu.be/3ZEjqMza7lo Whether you’re working on human characters, creatures, or anything in between, HelixEdit offers a complete solution to streamline your workflow and bring your vision to life…
Agreed with the above posters. Materials aren't gonna save this, anatomy of the main features needs to be reworked. Thinking: lips/nose bridge/eyelids. Skull structure is flat/not defined/top heavy. It's not an issue of ideal proportion IMO, you can get away with pretty weird stuff if the anatomy checks out, even in the…
at mythic we were escorted out, and had a time scheduled to come back and pick up our stuff, at that time the computer had already been moved out, just was able to get my personal belongings/ and yup ace, i still dont hate ea for that. but i can see the reason for your fanatic hatred.. you are clueless and follow the…
I mostly used Jeff Bridges as a reference but took some liberties as I didnt want to make this guy look exactly like him, just inspired. I do like the suggestions you made harricool, but I think Im going to leave those for later as Im going to have to make several variations. Anyway, I worked a little bit on the face and…