A show reel for anything but an animator is a terrible idea. Your images are dark, small, and hard to read at first glance. Post hi res renders. This way I can have a better look at your work. I guarantee more then half the potential employers who look at your site will just look for images and not even bother to view your…
As a graphic designer myself, I'd say work to your strengths. If you're already good at something then use it to get a foot in the door into the industry. Graphic Designers are sought after by all the major studios. As an example, the following companies are all looking for someone with a graphic design skillset: Blizzard,…
Search function generally isn't too helpful when I was trying to see how much I should charge. People saying "charge however much you need to survive" is about the most useless advice ever. Rorozilla if you're looking for numbers, I'm fresh out of school and charge 20-25$ (Canadian) an hour depending on the type of work. I…
Yes, but since you didn't pay anything to sit down and watch that movie and somehow you're also riding a train while you're doing it, it's not that unreasonable for the usher to come in and ask you to pay a bit. Considering the fact that cost of a premium movie ticket, you could watch 20 movies in f2p theater. A more apt…
10+ years as an enviro artist and ive never scripted a single thing, let alone had to code anything haha. If you are a beginner, focus on making the best looking environments you can until you can at least get a paid junior postion. This means focusing on layout, composition, and being able to translate 2d concepts to 3d…
I think it's just not a good time for Games and Movies in general for some reason. This has also been the slowest week for movies in 4 years. The number #1 film I don't think broke Ten Million. I don't know what it is, but even I am not motivated to buy any new games that are over $15 or see any new movie. The only games I…
most of the levels are not even close to that tbh :) lots of advanced stuff going on, gameplay mechanics are really well-done the further you get into the game. The "forced" side-scroller levels are really just there to pace the game, giving you a breather in between some of the more intense levels. All this needs to be…
:# Hey guys! Lately I've been looking at forums once again and what the hell this thread actually exists here?? #facepalmthisworksux Anyway... In light of this excruciating work from 3 years ago (holy that long...), here's some of my most recent work from 2018: For the last 2 years and a half I've been working in a games…
Really nice concept, and super execution so far. This is going to be really good! :) Im an unsure why you say this. Dynamic lights are super expensive, so you really want lightmaps as much as possible in production. Obviously, if you are doing something personal, then you can do what you want, but I don't think it is…
@toxic_h2o Thanks! Yeah I would love to do some full training videos sometime. Definitely doing these project breakdowns is fun. Maybe on the next one I'll start recording before I make it. @Jessica Dinh Thanks! Glad you're digging the maps. @Vorge, @CandyStripes05, @gilesruscoe I have an idea for a full scene. Maybe…