I would have said that your normal map Green channel should be inverted but if it only does it on some parts of your model it's likely another issue. Did you make sure that your transforms are all frozen in Maya?
Your mesh came into Max as a spaghetti bowl of edges. This tells me something is wrong with your mesh - so what I'll suggest doing is resetting transforms in Maya, and then re-exporting again. Let me know if that helps out.
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Slight bump with an easy scriptless method; add a group/node as a child of the object you want as control, and the other objects as children of the node. Has the downside of transform inherits, in case that's an issue. Arbitrary Mesh -Group --Obj1 --Obj2 --Obj3
I think MD2 only takes integer coordinates (or at least very low precision), make sure your model isn't too small, either (and remember, your object might have transformations applied to it, CTRL-A it before exporting).
lol! thanks, got it. Now i'm running into another situation...ALL shortcuts work fine, but the Transform gizmo shortcuts aren't working. They're still assigned correctly...so whattheefff Am i being a nub again or what?
Our game has color grading tweaks/sliders but they are so totally useless . I wonder if anyone doing LUT transforms and how much fps hungry they could be . Or LUTs are totally in oblivion now since HDR monitors ?
It's second time it happens. Suddenly Blender looses component outlines, both from object and edit modes. I'm still able to transform the mesh, but blindfolded. When I change from Layout menu to another, is everything normal. Does someone know what is happening?
You have the solo button on. Go to the transform menu at the top > click the solo button (should be orange right now, you want it to be grey). Or, press the orange button that's half obscured at the bottom of the toolbar to the right, under the PolyF button.
To align a selected object to a working pivot, run $.transform = WorkingPivot.getTM() in the minilistener (drag&drop to a toolbar to create a macro). If you don't have the Pin Working Pivot checked, check it beforehands, so that it doesn't reset when changing selection.