A few easy steps for today's ingame art. Follow that and it'll all work. - First, pick your target. Browse your game library and find something that you feel has great on-screen impact. It could be anything : A first person weapon in UT3; a car in Gran Turismo ; a fighter in SF4 ; the ball in Katamary. - Study the subject,…
Currently fog and omni lights are not supported, when you go to export you will see a warning for unsupported features. It is possible that we may be able to support these in the future. For the full list of supported features you can check our support page: https://www.marmoset.co/support/?page=viewer The textures are…
Was looking for something to do last night, so here's a RL of the Root Cellar enviro on the Marketplace - ArtStation Before: After: Other than lighting, I adjusted some roughness values, and moved the position of that bare bulb. This was the only room in the scene I re-lit. Tried to get the most out of the basement windows…
Alright. It looks like your modeling is fine, and your uvs are set up pretty well. There are still a couple things that could be overlapped but you got the majority of it. I love the way you did the wood wear and I will be stealing that for future use. So there are 2 things that bother me about your texture maps. 1: Your…
Super cool 2d stuff in here. Those metal gear style scary killbots at the top are baller, i'd love to see one in 3d. Crits:I feel like the g3's spec is extremely weak. It basically looks like you got caught up on detailing the specular and completely forgot to just make it look like metal and then work from there. Judging…
the most important thing to address right now are your base materials. at the moment they all look pretty much the same because, as you can see in your texture sheets, your spec and gloss have pretty much no tonal variation. since you're using a gloss map, tonal separation is extra important. i think what's happened here…
To the OP- Sorry, I didn't mean to derail the thread. [ QUOTE ] [ QUOTE ] ...and honestly, you can always tell which pieces in a portfolio are class projects and which were created on their own time. [/ QUOTE ] How so? I'd assume that the class projects are not as good as personal projects. Whether it's because there's not…
DeusExMatteo - Wow thanks I'm honored! I checked out some of Magnus Fallgren's works - really cool and atypical, inspiring! I hope I can do him justice! fast1 - thanks for stopping by! Here are some shots of what I was able to finish by midterm, weighing in at 2006 Tris with 1024 Diffuse/Normal/Spec. These are 3 (slightly)…
@n88tr: Oh thats on point, even though i didn't know about this character (never played MGS :poly122: ) the resemblance is uncanny. Boots are actually saturated brown, i was heavily inspired by "Red Wing" boots -> http://www.hypebeast.com/image/2009/10/ronnie-fieg-red-wing-shoes-8-boots-2.jpg @SasoChicken: Thanks man. I…
[ QUOTE ] Again for you guys - first time for me. I'm looking at getting a new PC and going for a laptop rather than upgrading my desktop machine. I checked out the threads here, and found some valuable advice, and I'd love to hear what good/bad experiences anyone has had with new laptops. As far as price and spec goes,…