Not wanting to high jack this thread, but I've been searching around and this is my question, "What about skeletal meshes and lightmaps?" I've got several skeletal mesh objects in a scene and I'd like to increase the resolution for those specific objects. Is there an attribute for resolution on those specific assets? Or do…
Hey. I've picked up 3D again after many years and remember back in school we had licenses for 3D Studio Max. I'm using Blender now and don't miss 3dsmax except for the way IK and FK worked in Character Studio. Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. If you grab…
In an effort to bring this thread upto speed ill be going through and posting some of my older work until its current. First up i have the skeleton king sword Shattered Destroyer, concepted by DoubleLeaf and created for one of the monthly unofficial dota 2 challenges here on polycount. Edit - just found these two wip shots…
Hey guys, I completely agree with you. The Linx guy is kind of generic and not interesting, so I'll stick with the ice statue idea. I thought a bit more, and changed the concept a bit. I figured out that if the boy was trying to be a hero, maybe would make more sense if his last thoughts before his death were related to…
Hi there! I am not an expert since I am learning how to sculpt a male base mesh as well. However for what I can see the external oblique is missing quite some volume when shifting to the back. I think this might also be due to a wrong pelvis shape. To improve the pose you could pull back the feet . Proportions look quite…
A few points I should bring to light: Starting with the Clavicle There should be a space between the two clavicles that leave room for the sternum: http://upload.wikimedia.org/wikipedia/commons/8/82/Clavicle_-_anterior_view.png This directly affects "Sternocleidomastoid". Sterno (for Sternum) Cleido (Clavicle) Mastoid…
The "artists" will be working as the chinese workers of foxxcon, doing the same annoying task every day. It will be worse than the actual 3d monkeys or juniors... The vast majority of stuff we see nowadays on games can be scanned, so we only would need to build the meshes in some cases. We won't need to paint or take…
Wow, this is coming out nice :D When you revisit the lighting, make sure you choose one dominant light; in your lighting sketch, it's a bit difficult to tell. I like the composition :) Be mindful of your anatomical structures - think of the skeleton and muscles beneath, and how they all connect to one another. Her arms,…
Thanks for your comments Nizza_waaarg! I have the loomis book here and have tried to make the head a little less round - the loomis book in general seems just brilliant, he has some sketches of human heads with the skeleton drawn on top and it's really been an eye opener for me. I know I need to work on my anatomy lots…
Hi SSkelton. I dont understand the branch coming out of his shoulder. Seems out of place. Design and detailing are not really near the quality of your reference character. There are also anatomy problems with your figure.Seems like you tried to avoid them by covering them up ( woolly jumper). Overwatch characters are…