modelhttps://www.cgtrader.com/products/c-more-red-dot-sight Real-Time 3D model of the C- More RedDot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture for the lens. Polycount:10194 Vertex count:5416 you can check more renders and a 3d viewer here: CGTrader:…
Your environment is a bit uninspiring. The lighting is flat and way too dark. I can barely see anything in some of your shorts, and when i want to see something; the statue, the detail on the mountains, its to dark to see. Do more than one point lighting to get some type of secondary light in there, or better yet, rotate…
looks good, yea you need some pretty lights in there I also wondering about lighting in a scene, don't know much about rendering anyway i would place something like faint sunlight from above, following the bright places on the background picture, so it looks right, maybe
See: http://wiki.polycount.com/wiki/Modular Not so obvious but also have alook at: http://wiki.polycount.com/wiki/Texture_atlas And you might not know yet the forum search function (top right ) ?? https://polycount.com/search?Search=modular+building Lot's of threads.. :wink:
Great setup. It's looking quite noisy right now. Definitely needs some work on the lighting. I would recommend looking at some of the environment work on Mass Effect for reference. Looks like a lot of work went into your piece. With some polish and heavy work on the lighting you might have a fantastic piece. Good luck :)
Lookin good! I think the lighting could use some work. Right now its all really yellow. I think a blue color might help out a little bit. Especially since the whole floor is basically a pool of water with walkways on it..all that water would reflect the light and add a blue tint to it.
Hey thanks guys! Yeah maybe I can tweak the lighting a bit....you're right Paulewog I did lose some of that cool lighting...I think I might have to tweak the world property settings a little bit. I'll see what I can do with that, shouldn't take too long.
Thanks @Ashervisalis for all the feedback. You pointed out a lot of ways that I can improve my scene. I agree that the temple needs more damage, I was trying to save time but I think your right and adding more damage will go a long way. I am also going to do a foliage pass to add in some more medium vegetation. I actually…
Hey Ryper! I noticed some quick obvious things that you might want to think about. It's smart to put a fire in a cave, it can give you a reason to have lighting in an otherwise dark area, but the lighting emitting from the fire is green and it doesn't look right. I would warm up the light to something more orange. Also, it…
Thanks for your advice! :) I will get screenshots of the models today, so the difference becomes more obvious. @Deathstick I don't think it has that much to do with the branch shape. The lighting might be a problem, just as you mentioned. Just so I understand the general concept: The texture should not have any significant…