John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
@Biomag The thing is: I had portfolio on artstation, there were two detailed props made for subdiv (hard-surface mostly). After I done those two things I got a job in 3d industry as a prop / environment artist. The job was meh - I was given the task to create levels and fill them with already existed props and create props…
Hello , since I am new to Zbrush and learning here another prob... I made those boots , and I realized that it's hard to work on the strings if are a part of the model , so I decided to figure out a way to work on them apart and I get to the extract mesh in the subtool ... I so extract the selected masked faces ( dunno why…
I should have chimed in, I really like the first environment in the set of four above, it looks great. You should be allowed to include it in your portfolio if you include a credit somewhere saying you didn't make any of the other assets, and it's a free demo scene from UE4. Eventually, hopefully, you can just plop your…
Update: I focused mainly on ligthing settings and added one prop (garlic), although after your suggestions guys I defintly will add more propes later. Sandbox cloud really use something like PostProcess Volume, as the interior settings completly destroyed my exterior look (not a problem here but might be in future).…
Hello Everyone, I wanted to share a shot with you and a little bit about the construction of it from within iClone 6. First the standard shot with lighting setup one way. The same shot but with lightening added, these two shots will blended together in post to give a better effect. Now the shot breakdown:- First a physics…
with the characters im going to make a base mesh and then just add props to each one and change proportions to fit the character instead of making it from scratch everytime, heres what ive got, 348 tris which leaves 152 for hair, hats jackets and stuff. swords will not be included on the cahrcter limit as they are probps…
Yo I managed to get another prop done. Here is a sign from the right side of the scene. First of all sorry for the small reference picture, I just cropped it from the master shot.I went ahead and changed it up a little bit from the reference. If anyone is wondering what the sign means its a tribute to an old Unearthly…
Saaweeeeeeet. You definitely have improved a lot since the final major project, I dribbled when I saw this. Is there perhaps elements / props you like and could keep from the FMP, and add a bit of gloss to them if necessary? Then perhaps drop the rest. The airship itself is still a great piece, and the turret is pretty…
Some good stuff. Really like the mushroom town and your Unearthly turned out real nice. As a crit to the folio its self you have way to much crap in it. Too many images of the same stuff just slightly different angles or whatever. You shouldnt show the same prop more than twice and twice being 1 render 1 wireframe with…