He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
I watched a video that was posted in one of the threads here, and it was basically a valve representative talking about the game economies and how and its effects. He mentioned that initially, the chest system in tf2 was flawed and caused the community to hate valve because when you open a chest, you spend $2.50 however…
often;) Although I'm here in China. I think the other Chinese won't view their fellow countrymen as introvert/socially awkward. But when some of them interact with western people culture-clash is going to happen. Teamwork is also not a known concept since schooling is highly competitive and doesn't encourage teamwork. I'm…
Well you've come to the right place. The people on these forums are awesome at providing insight, advice, and crits to get to the next milestone. Most of the time when I hear anything about ageism in the workplace, is that the company might want to hire someone cheaper so they automatically assume they can hire a younger…
I would stay away from xrefs, I've had nothing but trouble with them. The most common issue I ran into was that they would lose the link and stop updating if I made changes to the original. I would then have to click on each one and load each xref. The problem with that was that I had hundreds, and when the link broke the…
This has always bugged the hell out of me. I remember talking to Autodesk about this several years ago in regards to Max. At that time, Max didn't officially support any consumer gaming cards. They seemed very clueless as to why the hell I would want to do that. It went something like this: AD: Why would you want to use a…
I have tuned my BSP (as well as the method) before when memory was running tight and it fixed it. It would take much longer to render, but it wouldn't crash from lack of memory. Read up on BSP here. BSP is not your issue here though. I would select all of your objects, assign the default lambert shader, open hypershade,…
There's your problem right there. Just load up a checker pattern bitmap. It has to be a physical texture file that you apply on to your mesh before you export it to the .ase file. You can't just rename a default material in max, or apply some sort of max-generated checker/image. It has to be a physical file on your hard…