Well I wish it was optional!:( At the moment my left arm is broken and sometimes I use my left hand for support to keep my right hand steady when smoothing small detail lightly *shrug*
nice, this is what ut3's art direction should have been. I dont like the flesh on his left arm though. I would get rid of it and make his left arm 100% robotic.
is it me or are those guns ganked from Counterstrike? very unusual otherwise to have the models held left-handed; it was only an option from the start in CS because gooseman or whatever his name was is left-handed, too.
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
hey, does anyone know what's going on here? left model is after i apply resetxform and collapse it, right one is how it should look, but after exporting and importing it back i get same issue and ends up looking like the left one.
animation is popular as always on polycount ;) cool reel. it has more animations that I'd prolly have in my reel, rather than animations that companies "want" to see, at least if I am to believe the people that have told me to put more runs and walks in my reels. fuck those people ;P don't know how much one can crit on…
Putting it all together. I'm left with fur, tweaks, lighting, composition, renders and some post....no pressure. Not happy with the hair cards, but meh...best I could do for now, no time left. :(
O [] O [] X /\ UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT Greatest days ever. It only works in games that they know youll be satisfied by making your own fun.
You can also get it having the "center" in the bottom left corner if you want to. Just add 0,-1 to the texture coordinates. Now the center is in the bottom left corner and tiles from there.
I would pull that fabric piece you have between each zipper tooth to the left until the left side was flat and bake it with a straight edge instead of modeling each tooth out.