Hello there. I want to know that how can i sculpt hard surfaces ? I am not asking how to create a hard surface object in mudbox. I am wondering how can i sculpt an hard surface object (imported from maya to mudbox). For example i tried to work on a very basic building. I used split edge rings in sides to maintain the hard…
Well if this is going to be used in the scene, then you need to punch it up. You'll probably have a much easier time if you started over one more time. This time use floating geometry like Saidin said. If you use more floating geometry you'll not only work faster but it will be easier to add detail to each floating piece.…
Ok , so im supposed to be in vacation and i brought my external hard drive ( with naruto and some other stuff ) and everytime i connected it it was amazing no problems wjat so ever. Te most that the hard drive gets is to be standing still without anything that could damage it. I turn the PC on , plug the hard drive and…
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
Its good to see this kind of discussion without it turning into anti-anime. I hate to see hate for "anime" template get in the way of obviously good art. As for the question at hand. I've asked a friend of mine before, her answer was thus: "We whip our artists."
Gah, my kindom for something resembling Max's hard edge system in Maya. This normal tweaking malarkey is really annoying. Anyway, at the moment its refusing to make any edges hard on my polygon based character. No idea why this would be. Its evidently got something to do with the way my model is built because If I just…
Maybe a useless thread but what exactly do you write in your resume if you don't have a job? Nothing? Something? For example linkedin. My current position is no position since I'm unemployed. Do I just write "unemployed" or leave it empty? Leaving it empty will of course give my resume a hole in it which is usually frowned…
Few things. Blood wouldn't spatter on the blade like that. It would be coating the blade with a few speckles here and there, but mostly coating. Second blood would only dry on a blade if it were left over time without use and in that case it would more likely cause rust than just dry. I would just remove it honestly. Blood…
Firstly, that's really not trivial - and the more complex your physics simulation, the worse it's going to be. Doing it in a very simple sense is far from impossible, but there's a huge amount of work behind most games engines that simply assumes that gravity is a value in the Z-axis. If you're picking up an existing piece…
Not too shabby, off to a decent start. Crits: - It lacks the hard bends on the concept. If you're rendering from a high poly it could help to set up the smoothing groups or hard edges, to help give it that hard bend. - There are a bunch of little details that aren't showing up or were not included. - The texture is kind of…