Firdog's part: Add of the tools to keep the fire alive: for informations: > On the mantlepiece of the chimney, there will be a great painting with a fancy ornamented frame > just above, a drape (curtain like) covering a part of the flue like if the painting toke the place of the window. > below the tools, an iron container…
The scene overall looks good but what story are you trying to tell with the blood? Right now it doesn't really add to the mood of the scene. Was it a ferocious creature? Plasma cutter carelessness? Did someone drop a container of ketchup? Also, the blood pools feel extremely flat. Get some spec and reflections on that…
@Doxturtle Love how this is turning out! Seems like a great self-contained space to get some sweet lighting and nice storytelling. My only small critique depending on how efficient you want to be is that details like the bolts on the stool could probably just be baked in the normal map since they will be so far away from…
It's really about your intended audience. Demo reels are fine for show-casing your work and let you dictate the pace and presentation, so they're ideal for academics and casual viewers. Recruiters, however, want to set their own pace, whether quickly flipping through images or concentrating on a single page to analyze…
More updates! I redid the center piece, and whilst I like the direction it's going in I think I'm going to change it once more to be more of a liquid containment as opposed to an opening capsule thing. I've gotten really good feedback on what to improve on next, both in terms of lighting and composition, so I'm excited to…
I didn't know that :-) They are on Xref Objects so I think the are contained within the xref file ? How should I delete them? Open each Xref and remove them how? It gives these warnings: (1/12) Missing Custom Attribute Plug-in Class: mental ray: material custom attribute; FileName: mrmaterialattribs.gup. (2/12) Missing…
Hahaha it´s true there is only 1 Image existing :D I guess i would tweak the sickness of some elements. The hydraulics on the sides seems too thin, even i don´t know what they should do. Some more framelike metall bars would be good on the "inside" (where the ammostrip is), to hold the ammunition container. You can find…
The time it would take depends on how much total animation work there is. A lot of the moving particles could be done in post in 2D. A lot of it contains still frames, only 3 or 4 unique meshes, a few camera animations, 2 complicated cutting and moving animations, but it still really only adds up to 30 seconds or less of…
There is no reason to do this. As was previously explained, this is both expected and necessary for the low poly mesh to have correct shading. This is what normal maps do, it's their thing. Baked normal maps contain very precise math (normal vectors) that are essential to their operation. Viewing normal maps in 2D to…
I really like the last one posted. This one would be an absolute blast to work on. I'd learn alot. I can't remember where I found this, it might have been somewhere on polycount. It also has two scenes to choose from, so there'd be a little more variety in some of the posts. The choice would depend on which scene contains…