I think the cloth should have a bit more spec than the fur. I've never seen light catch a rabbit's fur, but i've certainly seen specular on more canvasy fabric. Your spec has a ton of good detail but i dont think there's a strong enough material definition. The leather definitely needs brightening up -- it's getting lost…
Thank you very much Hammed! I never intended to put a face inside the mask at first, but then I sort of just squeezed it into the picture. I think it looks bland and out of proportion too, I will take your suggestion into account the next time I draw a face. Thanks! Thank you, I'm not too sure about the cloth cover at the…
October 15, 2016 a.d., a Saturday, 05:55 p.m. MST USE AT YOUR RISK; do not use abusively. Submitted entries 2 and 3 videos, using the biped guy semblance with the red boots and blue shirt. There is much to type regarding these 3d ventures. From seeing the Sci Fi movies with vfx effects, trying to find what software they…
update! Finally getting started on the armour! So basically my character is going to be some sort of angel and the plan is that she has become corrupted. Just trying to get the base armour done for now though. and don't look at the hands haha, still not done ermagash... I'm still dynameshing, its going really slow, and she…
Looks cool, I think the second looks like an improvement but I would be cautious with the specular. Just because the texture is being used doesn't mean that it should show up on everything. The purple highlights on the straps and a lot of the cloth kind of stand out as making the material look awkward. I would focus on…
I've found that it can really pay off to learn the basics of normal map editing solely in photoshop. A lot of time can be saved if you can just paint in small details like cloth stitching and skin folds. Another normal mapping time saver I've found is that putting your UV seams along actual seams or intersections on the…
Ah you're right. Here is the concept I used. I could probably stuff a bunch of random bags or sacks on him to make him more interesting. The upper leggings are supposed to be a little more baggy, but I might have went overboard. I went into a bit more detail about how I made the chains on my webpage. Basically, I just used…
Whoa, Adam, I absolutely disagree with your paintover ... the final one you did looks really weird and quite ugly ... the middle one is probably the best. I agree that the eyes are in a slightly odd place in the original (although not *too* extreme to be unbelievable), your "lowered eyes" version does look a bit more…
Overlay the posed model over your concept and you will notics that some of your body stucture (arms/torso...) need to be restuctured. I suggest drawing the characters structure again for good measure (with out tracing as tempting as it might be) and keep it rough like this: Pound out some roughs one after another until you…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…