Depends on your light in marmoset. Turn off SRGB for Roughness (Glosiness) and invert it if you are using PBR roughness metallic workflow. And try different lights in marmoset.
Cheers man, I will look into that more, it's a bit new to me being PBR. Currently the map is sitting in the roughness, I twill experiment. And will do cholden, thanks :)
Unity default PBR shader uses a particular layout for glossiness. It has to be stored in a specific color channel. It could be your Shader Forge shader expects the same?
Finally got around to texturing this asset. Starting to get a bit more comfy with the pbr pipeline :) Any criticism? I've been staring at this for too long D:
Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Still adjusting proportions, but started a Nasus sculpt, its a little bit chunky at the moment but I aim to get fairly realistic and PBR with it like the Karthus that was floating around here a little while ago C&C welcome!