When I started, I was heavily into modding Quake, I bought games just to mod them. So if you feel like playing games is sucking away your free time, start making games instead. I don't think the chef comparison is that accurate, how much control do most of us have over what we make? I've been doing this for 9 years and I…
It's not that tough to find. Super Street Fighter IV: AE for the PC has had a pretty active modding community (most of what I've seen is reskins). I know that on their community wiki (look for Street Fighter 4 mods (or use This link))They have a certain tool that will allow you to take a look at the models, wireframes and…
i've settled now on a theme called 'pre black' (can be found on deviant art) that - with a few mods under 'advanced appearance settings' (really the ages-old windows color mod dialog, only partly relevant to aero, wtf...) to font and content-window colors works out alright. the main gripe is now the…
Gauss has pretty much hit the mark. The only point I will add about sight choice is that now a days (at least from what I've seen) in the military and law enforcement areas Iron sights are more of a backup to modern holographic and red dots. Sight choice really depends on what the shooter is planning for. Since red dots…
Dang, this is cool. There's one or two things that have been mentioned by daphz that I echo and one more thing that I think is probably too late now, unless your willing to go back a bit. I reckon the silhouette could be improved if you include more of the clunky jagged features from the Joe Mad concept. Because at the…
I imagine if an art director evaluates your portfolio, it will be based on your skill and foundation to build a decent, playable map and also how professionally it looks. A mod engine will not come across as professional, as an art director may be looking into developing their next game in a specific engine, cryengine,…
Depending on the studio, you may want to submit samples that apply directly to the type of writing they do. If you're looking to apply to Bioware or Telltale, write samples of dialogue with branching options, hubs etc. Have you any experience with Mod groups? I know some Skyrim teams have need of writers, and I'm still…
yes its an issue you can bump into. normally this is only produced by the first displacement. the cellularmap. then again, most of the time at its high sharp edges. perhaps its something with its first and second deivision color. that are the values, that define the highest peaks or in other words, that divides each cell…
There was a thread exactly like this a few months back with links to all the free/trial versions to 3D software. I use both 3D Studio Max and Maya, so I would recommend getting the Maya Personal Learning Edition or GMAX (which is a free cutdown version of 3D Studio Max). You can get the XSI Mod Tool, which is a full…
i would do this with mudbox... create a plane in mud and sculpt some dirt and roughnes... use the normal viewport filter to show the normals of this plane... create a viewport render... use this new normalmap (or old ones) as stencil to paint a new detail normalmap onto your model... combine the new and the old texture in…