Nothing personal, but people might have some trouble remembering the url. ;) That said, I like the design - it's fresh and original. It has a few quirks and broken parts though: -Comic Sans MS? -white line left of your name/logo which is likely just a border error or a div that's a pixel too low. -empty space in the image…
Motes you mean? Like if you look up the Dolanaar you will see the blue trans motes (circle lensflare like orbs) falling from the sky and diminishing as they almost reach the trees. Those do not fall very often. Wasps are lost souls and there arent many wondering around either (it also have the face in front of them almost…
In terms of the smoothness of the low poly's - I think it's coming back on the normal map, it actually quite obvious that smooth parts are looking kind of choppy. The main bath tub body looks a little noisy and looks like it has some hard edges. The cylinder, where it bevels to the thinner part there is some noise in that…
Thanks for the further replies everyone. Ok I've got the ridges around the edge sorted, a bit of messing around in xNormal and Photoshop got them looking nice. However, I'm pulling my hair out trying to figure out how to get the top and bottom lips looking smooth. How in the world did this guy achieve this:…
non-interactive ambient foam/ripples/wavepeaks with particles is doable. this would be for continuous ambient motion - horizontal billboards (can't accept local orientation) but just simple textures to give a toon feel two stretched billboard emitters, angled, emitting per distance can do a wake a good trail render would…
Honestly, I'm disappointed. This game is a total ripoff. Of Pacman! Both games you play as the hero. You step into a randomly-generated dungeon to collect coins. You also fight against various undead and demons from hell, and ghosts. There's also loot. Sure, it's an awesome armor of +5 awesomeness in Diablo, or a Cherry in…
Finished model looks nice, but some things I do notice that you can keep in mind with your next model. :) the top leather of the axe is a little too shiny and looks more like coiled metal to me, I also take it that the large circles on the top leather are some type of rivets or nails, if they are then it needs to be its…
And for lack of finding a game that I could use, because there just arent very many out there,why not compare the palette of the film poster and the game of the film itself? instead of the art direction going the route of the promotional poster, and movie which does convey a strong mood, and is quite contrasty and…
If I knew I wouldn't be asking would I? o_O edit: Tummerboy here's what I'm talking about, This is adamBrome's work from http://boards.polycount.net/showthread.php?t=52743 In the bit that's circled, the flat roof appears to be all 1 poly. If the scene is not seen from the top, then it's not too important I imagine, so I…
Hey congrats on making it full circle with this character. I'm sure you learned a lot, and simply knowing the workflow is def. a good thing. What is your goal with creating this character if I might ask? For me, any personal work I do, I create in the hopes that it will be a really great addition to my portfolio, and land…