Here is what typical topology for a race track looks like: If you have a specific terrain topology in mind, start with a rough out of the terrain. Then draw a spline on top for your track layout. Loft the spline and use the loft settings to control things like banking (if you feel it is necessary). Then it is just a matter…
Shit got weird at that GDC meetup this year. So many lurkers... it was hard to work out who was actually a poster. I was kind of a creepy feeling being known by strangers, and you don't know who they are. Just this silent army of onlookers reading this very post. That's right readers, I'm breaking the 4th wall and talking…
Seeing those clotheslines with clothes on them baked in to the wall pieces makes me shed a tear. That is what you're doing there, right? We're past that now and its very.... hmmmm.... circa 2002 Other than that, there are some good things going on here. The overall feel is a good start. If you were to make a kit like this…
Why don't you just bake down the normals and create an xnormal cavity map in ps and just blend that onto your texture. It will find the corner areas you want and you can use blend if to control the amount of "dirt" or you can even use it as a mask for whatever you want done. you can see an example of this done by racer445…
Not sure if you plan on keeping the pillar you have now, but I highly suggest matching the one from the screenshot. It takes up a 1/6th of the screen space roughly, and helps start identifying the story of the piece. Nice proportions work so far! The lighting is definitely getting there as well. For the UDK scene, I…
and i am just explaining our reasoning, disagreeing with it make neither us nor you wrong or right, it's different oppinions and it is great that we can share and discuss our points :) I also wasn't pointing at your wth the connection to the mod, i understand and respect your standpoint and can agree to some of it. it…
yeah, that's sth i thought about while texturing the disk. i want to have the design of the tron2.0 disk, which requires a more rounded shape. i think i'm at 1018 tris right now... so i have a small buffer. here is a little progress on the texturing. i'm also wondering, should i convert my figur in tris before teturing? i…
Well bear in mind dude: It's a gun for a team based shooter. It's typically going to be seen at less than an 8th of that size, in the hands of a character (who is wearing a costume), inside of a complexly lit environment, and obscured by smoke/muzzle flash/blood particles. It needs to read. Guns are largely the time for…
There is a bug in the calendar. Obviously part of the PS3 thinks it's February 29th, part thinks it is March 1st, and the whole thing goes all schizophrenic...has nothing to do really with PSN, since mine is not connected and goes bonkers as well...maybe it is resolved automatically tomorrow, but I don't believe that...I…
do you know that publishing an app at android cost only 25$ at once for infinite number of apps ? beside, you don't need to post the app at official market :) ps : i can be a beta tester for the android version by the way. pss : other thing : i recently learned that android in world is now 52,5% used than 16,9% for symbian…