A few things I learned to not die as much: *Don't go into the chopper gunner position *Don't climb ladders with a pistol out *Walk very carefully down the stairs in barns *Only save your game on solid terrain (no building second floor save) I asked a few other players if these bugs were unique to dayz or just arma2 bugs…
I remember trying to export displacement maps once, when you use it in blender you've got a slider which determines how much the surface is going to be displaced and it's impossible to know how to perfectly displace the surface so it matches the original. I've used normal maps often in cycles, fake lightning is very…
This is where I got it from: http://thangnguyendemo.blogspot.ca/2009/04/new-beginning.html As you can see, it doesn't make a huge amount of difference from a Fresnel to this, it could be because I have a mistake in my setup maybe. Here what happens when I try instead to sample the scene using SceneTexture with this setup…
I did this entire project using Photoshop's 3D painting back in like... 2009. It was a huge, glitchy, work-losing pain in the ass. http://www.shermancg.com/images/art/shermanIsaiah_goblin01.jpg http://www.shermancg.com/images/art/shermanIsaiah_goblin02.jpg In regards to concept artists using 3D packages, most all artists I…
Thanks Ark. :D Well, we are well into our last 48 hours now... (36 hours and counting) As Ark posted we've released a small video showcasing some of the lighting tech we've been playing around with. Also, PayPal is finally up and running after a bit of teething and we've even hit 2 stretch goals already! So come and check…
Yeah i know that it depends on the scene object count and some other stuff. Still with my crappy MacBook pro 2011 i can have around 500 000 when it starts to noticeably lag and go up to 2million..anything above that is completely out of the question whether that was scene with lots of objects or just a few dense ones. I…
https://dl.dropboxusercontent.com/u/2904948/MaxScript/CageOff.ms Try putting this script in your 3ds max Startup folder, by default in this location: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup\ Requires Max 2009 and up. The script turns off "Show Cage" when an object is converted to…
i've updated the first post with another pic, sorry for all the confusion :P Remember that you must avoid artifacts in the mesh, and that if you want a good result, you will need more geo. Here you can find useful help to avoid artifacts in the mesh smoothing. Remember that pentagons and tris can be useful sometimes. You…
Updated the first post images. Dynamesh isn't intended to seamlessly keep the original edge detail of the mesh before you Dynamesh-ize it, right? This is what a Dynamesh set at 109 Resolution gives me: IMO way too many polygons I might just have to add in the fingers and claws in Modo. I thought I could get by with…
Im looking to put some more depth into the texture and the model. I intend to use some cavity masking on the texture in Zbrush, but does anyone have any suggestions on top of this method? Also: I want to add some details in like: http://henriquedw.files.wordpress.com/2009/07/final_trex_bronze_2.jpg I want to add the bumps…