i quite often stumble upon portfolios with assets made for big titles. and guess what? these also can have low res textures, low polycount, and overall feel like they were made in rush. which probably was the case. the fact that something was made for actual game doesn't mean it's super polished and no sacrifices were made…
Maybe a bad timing? You should definitely keep applying tho, your stuff is not bad at all. The chair could probably use a better render, it looks kind of boring. Maybe put some wooden planks on the floor and remove the plane, or something like this. Marmoset toolbag is really good for showcasing props. You should also…
I'm assuming you want crits on the portfolio itself? -Get rid of the splash page, it should go directly to your gallery. -Instead of having your work categorized by year, put it all in one gallery. -Trim down the selection of pieces, choose the pieces you think best showcase your abilities. -Re-arrange the pictures. Show…
Hey guys, thanks for the kind words! I wasn't going for a beauty shot that was as realistic as possible. I wanted exaggerated lighting on the bulk of the towers that just wasn't happening anywhere else to help create the overall mood. The water helps create the mood, but isn't the focal point of the render (nor the area…
Hey all, thanks for the comments!! glad most poeple liked it, there still could be tweaks to eveything.. but then i'll never get any sleep or move on from this scene ;p so here are some specs if any one was wondering 27,451 triangles 5 - 1024x1024 1 - 1024x512 2 - 1024x256 4 - 512x512 1- 512x64 1 - 128x256 1 - 1024x256…
Job Title: Senior Artist / Future Art Director Ideal Candidate: Versatile illustrator who understands the 3D pipeline and can execute the visual and creative vision for a new game. An individual contributor who hopes to transition to the role of Art Director. Location: Anywhere. Fully remote work-from-home. Position Type:…
thats what 2d artists said a year or two ago. and using it as a tool just means cleanup for shitty idea guys generations. 3d artists already work with these "concepts". there is still quality work out there, plenty. but you can see ai taking over DESPITE the legal issues it might impose. for 3d it will likely come quicker…
This is a really nice composition to showcase an interesting arrangement of props within context, awesome! I would personally look to develop the ground and walls a bit more. Obviously you mentioned the rock materials needs to be finished which is cool but for the floor, I think its a little too flat/bland at the moment…
A good starting point would be adding more color variation to your skin texture. For example, if you look at most lizards they have a different color on their belly compared to their back. I suggest you look at a bunch of reference to get some inspiration. Also make sure to work more on your roughness, it looks really…