dale22x: Thanks! Yeah, I will touch up the high poly just a little more before I bake normals, and AO. The mouth will definitely not be animated in this instance. I was tossing around the idea of whether or not to really model anything in the mouth area, because he will be wearing a mask all the time, but I figured that I…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
Well, it sounds harsh, if you take it for that ;) Dont mix up the last stuff i wrote tho. its not towards you. As for the rag, i´d replace it with something more suitable. Eg a tourniquet, quick-clot package or FFD taped to the stock. A mate of mine saw your M16 and immediatly said: "Whats that on the stock??" "No idea"…
What are you using for reference? Your neck looks too short. Here´s the spine for example. It´s made of 7 neckbones, 12 chest and 5 backbones. Then the sacrum and the bone that hurts terrible when its broken. http://www.eesom.com/bilderpool/rueckenschmerzen/pop_wirbelsaeule.jpg…
i call this nda bullshit... as others pointed out, copyrights and such don´t belong into nda´s. nda´s basically just tell you to stfu about your work and keep the things inaccsessable to 3rd parties. and why the heck did you sign that thing in first place anyway, if you wouldnt even get a piece of toast for it. at the…
[ QUOTE ] Jack was on CNN tonight to talk about Midways new football game. Like I said in my news post above , this is why Jack is scary. Because he has no fucking clue what hes talking about yet they put him on CNN to talk as though he was an expert. This is a quote from him: "The NFL wouldn't allow it's name to be…
Someone correct me if i´m wrong, but i think it´s not something you really care about when modelling, the tesselation is completely shader based. The algorithm uses different techniques for different cases, like planar approximation between the high poly and a plane(how much difference in height is allowed etc., like you…
http://www.cgchat.com/forum/showthread.php?s=&postid=196379 Per128, Poopinmymouth, Skanker: Would you care to check that out and tell me your thoughts? The low-poly mesh is both inside and outside the high-detail model, and the resulting normal-map seems perfectly fine... Per: I cannot see why you say Max7's normal-mapper…