Hi all, I'm a 3D artist from London currently studying traditional art and looking for any work in Character art - offering good, indie-friendly rates (I can also do props if need be. :) ) Currently looking for paid work rather than royalties, etc. If you'd like to view some of my work, please do so at:…
Hi all, I'm a 3D artist from London currently studying traditional art and looking for any work in Character art - offering good, indie-friendly rates (I can also do props if need be. :) ) Currently looking for paid work rather than royalties, etc. If you'd like to view some of my work, please do so at:…
Details: Well, first pass on all the props is finally done. Each of the two rendered shot's were done in Max, which won't be the rendering tool we use for the final frames but I wanted to do something to show them lit. The way the pictures are divided, is each picture contains all the props that were using the same texture…
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
@Biomag The thing is: I had portfolio on artstation, there were two detailed props made for subdiv (hard-surface mostly). After I done those two things I got a job in 3d industry as a prop / environment artist. The job was meh - I was given the task to create levels and fill them with already existed props and create props…
Hello , since I am new to Zbrush and learning here another prob... I made those boots , and I realized that it's hard to work on the strings if are a part of the model , so I decided to figure out a way to work on them apart and I get to the extract mesh in the subtool ... I so extract the selected masked faces ( dunno why…
I should have chimed in, I really like the first environment in the set of four above, it looks great. You should be allowed to include it in your portfolio if you include a credit somewhere saying you didn't make any of the other assets, and it's a free demo scene from UE4. Eventually, hopefully, you can just plop your…
Update: I focused mainly on ligthing settings and added one prop (garlic), although after your suggestions guys I defintly will add more propes later. Sandbox cloud really use something like PostProcess Volume, as the interior settings completly destroyed my exterior look (not a problem here but might be in future).…
Hello Everyone, I wanted to share a shot with you and a little bit about the construction of it from within iClone 6. First the standard shot with lighting setup one way. The same shot but with lightening added, these two shots will blended together in post to give a better effect. Now the shot breakdown:- First a physics…