We are happy to announce a new Amplify Motion update. Among other improvements, memory footprint has been reduced, CPU and GPU Skinning has been greatly optimized and we fixed a critical blurring issue that affected covered/occluded moving meshes in OSX. Important Notice: Support for Unity 4.x has been dropped starting…
ok im currently working on my portfolio for a junior/grad environment/prop position I figure a series of about 5 high to low poly props will do for major props, then 5 environment scenes/rooms with smaller prop sheets etc for environments. Does that make sense? Anyway. SB stuff so far to follow
Like these guys have said, pick a particular area you want to specialize in and go all out on it. I think, despite what you school may say, that unless you are an animator with moving characters and such, that you don't need a show reel. If you going to do props then all you need is kick ass prints or still images of those…
Hi all, I'm a 3D artist from London currently studying traditional art and looking for any work in Character art - offering good, indie-friendly rates (I can also do props if need be. :) ) Currently looking for paid work rather than royalties, etc. If you'd like to view some of my work, please do so at:…
Hi all, I'm a 3D artist from London currently studying traditional art and looking for any work in Character art - offering good, indie-friendly rates (I can also do props if need be. :) ) Currently looking for paid work rather than royalties, etc. If you'd like to view some of my work, please do so at:…
you don't want to be texturing this uniquely - you will never hit the required resolution . put all the decals / sticker etc onto a sheet and slap them on little quads. if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an…
Details: Well, first pass on all the props is finally done. Each of the two rendered shot's were done in Max, which won't be the rendering tool we use for the final frames but I wanted to do something to show them lit. The way the pictures are divided, is each picture contains all the props that were using the same texture…
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
Sweet, this is great. Are you open to feedback? A couple things I noticed: * Some of the grooves in the ice seem to be bumped outwards rather that bumped inwards. * It would be nice to have some ice dust/chips on the props. * Glove shadows are looking clipped, might help to add an interior mesh.
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…