Exactly, I think that scenario proved the kickstarter bubble to be pretty solid, most doomsaying comes mostly from people believing that people lost money with that, except the truth is that no money is charged until the kickstarter actually finishes.
They're called post boxes ya damned american rebel! Give us our colonies back! D: < EDIT: Also, loving the work, looks just like the real thing (except grey, but WIP etc)
The map came out flawless, didn't ask much effort to texture. that's why i don't really bother with triangles except for rounded pieces to some extent. And with darker colors applied it's easier to mask unwanted glitches.
I like it, except for the lights:P They are all over and don't really add in a positive way unless you want the colors all over. The orange ones look good, the red is...red and the green looks like candy.
Top color scheme is nice, except for every bolt beeing black...pretty much stabs my eyes. The orange bits stick out to much also, maybe desaturate em a bit. Just my 2cents.
Haven't got much else to crit... Kudos to James Swanson, got everything I would have said haha except also loosen the bevel on the indents on the back end of the scope as well... killed it with the crits *applauds*
In Maya? Yes ist possible. Lock all influences in the skincluster, except ('upperarm') and ('upperarm_twist'). Now flood (add) the skinweights of upperarm with a value of 1 in the paint weights tool. All skinweights from upperarm are now on upperarm_twist.
Nice to watch you on the contest @DmitryGrebenkov :smiley: you always make a really great material! So this one is not the exception, stunning concept and great high poly! I'll look forward to watch your work :smile:
http://www.hourences.com/book/tutorialsvertex.htm Both unreal and source use vertex lighting on there environment meshes, except unreal as the option of using lightmaps whereas source doesn't. Im certain Marmoset uses per-pixel shading.
Finally started texturing. As you can see, I'm shit at it. Finished all the fur (except changing the colour of the fur on the torso). I'm not satisfied with the head texture, but it'll have to do as I'm running out of time.