I'm off the same opinion. Its been noticed that all the games at E3 were mostly violent. You have Lara Croft violently throat stabbing people. Its wierd, we build these digital worlds and our primary interaction is to throat stab. I remember games where you could talk to the npcs.…
It's great that you've spotted I missed RTS/TBS, however I have given the respondent the option to type in the 'other' box.... answers: 1.so for example the player shoots the enemy, blood squirts out or splatters walls,etc. Gore, body parts start flying off.....Not all games feature character models that can be destroyed…
It's normally because one of the fuel filters (that sits in the tank) getting clogged. You'll notice reduced power on demand and poor gas mileage, but because it builds up over time you might not notice until the pump dies. I remember two filters one in the engine compartment which normally gets changed and the one that…
Well this was the reason from my thread :( How to get the proportion right, a technique i came to learn is to compare 1 object from the picture in relation whit another near it and identify an legacy object where i know it's real dimensions (ex. the seat - the length of a body) .. 1. I modeled at the fuel tank a few hour's…
[ QUOTE ] [ QUOTE ] Does that mean that smooth is the only way to solve this problem? Is there another way around this without increasing my polygon count? [/ QUOTE ] Smooth? Smooth what? What does polygon count have to do with using tangent versus object space maps? Are you subdividing the model now or something? Or are…
Long ago, I've seen a 3D art piece of a woman in one of the 3D art share threads. The woman wore a middle eastern-style attire, but had a fantasy twist to it. I don't remember the color scheme exactly, but I do remember warm colors like red and orange. I believe I've seen it in a 2014 thread. She wore a hood-like hijab,…
woah thnks guys! @aesir: suggestions taken! start in blocks. thanks for the tip. and i did the 'pallette' thing for the update at the bottom. also, thanks for the links: i liked the pear idea lol. the links are awesome help. @Vailias: alrighty, thanks for the pointers. start simple. block first. and even better, start w/…
@lotet thanks for the sub! @gfelton thanks a lot, I can't wait to get polishing them up! @aaronmwolford thanks! I really loved the cape in the concept. I would have added the shoulder piece but i just couldn't fit it in there a way I was happy with and it seemed like it would be pretty nasty to animate. Might do a separate…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
1 - 6 months, sometimes more if i am like, .. "well i do not know this thing right now" & either have to figure it out myself or use someone else's solution for it, which i usually do not do. A calculated time-frame I've never really done, i heard about all them timers but how 100% accurate are they really and you have to…