Btw here are some awesome scripts from Seneca Maynard of ID who seems to love Modo and after looking over all his scripts I can see why http://www.indigosm.com/modoscripts.htm
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
Hey claydough, any chance you can re up the script? Or do you have a new site now? There are other scripts from you that looked quite useful too. Cheers
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?
I believe UV Deluxe or Nightshade UV should work for pixel density with UV maps. http://www.creativecrash.com/maya/script/uvdeluxe http://www.creativecrash.com/maya/script/nightshade-uv-editor
You already got a script that will help you to solve your issue, but if you can check this: http://miauumaxscript.blogspot.bg/p/miauus-script-pack.html Search for miauu's Scale Tool and watch the videos.
This newly released script pack has a script that will do exactly what you're asking for (Round'Em)... http://www.polycount.com/forum/showthread.php?t=125424&highlight=miauu It's not free, but it's WELL worth the money.
the default Extend command in Modo is awful imo. There is Seneca's script which makes it into a proper tool. It's called Bevelittle. Also there's a script which makes it work like Maya - @y_extrude.py. Google them.
I code. I've never tried Unreal scripting or Kismet. But I'm pretty fluent in PHP, C#, and Actionscript 3.0. I'm confident I could handle basic scripting just fine.
Don't worry, you just have to learn a bit of scripting so you can make the "Generate Awesome Models" script and bind it to a button. Then just Mortal Combat spam the button and you will become awesome in no time!