I'm pretty sure this will work...but I'd have to test: 1. Make a layer and move the shield into position 2. Make another layer and make your adjustments 3. Delete the "move" layer *Edit* Yup! Totally works. May break your symmetry though.
the entire laser emmiter is to hipoly on the gamemodel. doesnt even need to have the emmiter modeled, plus so many pointless edgeloops, like its meant for SubD
There are various anti recoil devices you could put on a gun. Or they could be lasers. Or self propelled ammo. I'm pretty stoked for this game. When's it coming out?
You should be looking at photo reference of a specific real world location. Look closely at the photos and try to analyze the material layers required to replicate that look. We have lots of great tutorials and resources for modular texturing on our wiki: http://wiki.polycount.com/wiki/ModularMountAndBlade Plus check out…
Certain layer types are non-destructive. Fill layers, input processors, and procedurals are all fully non-destructive. Paint layers create pixel data (similar to typical 2D image editors) and we do not have systems for reprojecting this data if the mesh or UVs are changed at this time.
finally got the high poly for this done. will add in some details for the slide in photoshop (mostly text n whatnot). as well as for the silencer and laser sight. comments? critique?
Looks good man, I really like the broken/dirty glass panels, is the broken glass just texture? Also is this Tie fighter missing the lasers on the front?
working on a little something something... it doesn't look like much right now but this is part of a large laser rifle. This part being the clip / power cube thingy