Hand pain can be symptomatic of other ergonomic problems. Check your posture and correct your workstation. I've been through years of hand, arm, back pain. Keep your body healthy. There are a ton of ergonomic based threads, everything is related via the spine, so don't assume its purely something affecting your hand area.…
I like and see where you are going with this. I'm a big fan of science fiction scenes. I get an idea of where you are going. I know you are not a concept artist, and neither am I. What I like to do is have a rough layout like yourself but also do a top and front view of the room and draw in simple boxes and circles…
I've managed to get in on this as well. Didn't think I was going to make it with family and holidays delaying things. This is the first weapon I've attempted and I like how it's come out. I've just finished modeling and moving on to baking. I'm thinking my low poly is a little too low on some of the circles/curves so…
So I've put the tutorial aside, 1 week later and I feel I've learned little or nothing lol anywho, cant use this in my portfolio because it's based on a tutorial so I've started over making my own concept: NOTE: Please ignore the handle and central section, I havent begun painting those. Before I move on and waste another…
I don't think Maya has any visual snap tools or real-time alignment rulers like illustrator has when it comes to identifying right angles and edge matching. However, there may be a simpler method to accomplish what you're doing. Extruding naturally draws edges out at right angles (when possible) from their starting point,…
Dynamesh is designed to work with water-tight volumes, which is why it will try to fill holes in. It is hard to tell based on that screenshot, but the strong aliasing on the larger circle combined with what dynamesh is doing me think you might have a giant hole there? If so, I can't think of any setting that will make…
alexl: The circled parts are the SSAO. Just turn off your Ambient occlusion in the world properties (I think) It's part of the post processing so adding a post processing volume if you havn't got one and making sure AO is unticked should remove it. As for the other ones I have no idea.. having the same problem myself :s…
Unfortunately, if you want good uvs you have to put the work in. Everyone wants the quick and easy way out but, really, unwrap tools have come a long way over the years. Newcomers don't realise how easy yhey have it! :) Use a texture map like this…
Finished what I think is the principle modeling and baking of the SMG. Now for the painstaking process of texturing and learning about texturing simultaneously. Tried an RGB/Color map for the first time: I think I made some mistakes, but I see how to avoid them next time. I also realized that I created a problem with the…
Thanks for the pointers guys. I know that the UVs are pretty awful. Certainly not one of my strong points. My main problem was those circles on the magazine and the cylindrical bit above the trigger, how should I have tackled them? @komaokc: I've fixed the metal and roughness maps. I researched them over the long weekend…