Another entry for my "The stories of War" theme The M4 shotgun with a desert storm setting, red sand, urban warfare, close quarters, night combat Final version on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=536225730 Love how it looks ingame
Entry for the Polycount 70s and 80s sci-fi skin competition. The first thing that came to mind is laser beams. Hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=689971947 All starts from my own wallpaper Then... UV Workshop preview Sketchfab model model
Latest Zbrush BPR Render: Hi there! I started this project while doing the workshop of Gilberto Magno about game characters. As I love the Degenesis character concepts from Marko Djurdjevic, I decide to go with the Anabaptist-archetype as the image that follows: I hope you guys enjoy this =)
Those textures are so crisp and sharp, love it. Materials look great and the final image is really nice. Only "bad" thing is that the sphere looks out of place since it appears to be military spec while the rest is a home workshop. Awesome job :smiley:
Update: I detailed the texture a bit more and designed some symbols. I chose the one that fit the shape of the weapon and the details better. And it's finally done! Link for the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=693758086 Promo poster lol :D
I created it for the sole purpose of having a chance to be officially added to KF2. I have not used it in any other project. Am I really not eligible to use this item just because I submitted it to the workshop a couple days before the contest was announced?
The shape looks fine. It just needs to have the dota 2 style. Go to theses links, they tell you everything you need to know. After that, it's just practice. http://www.polycount.com/forum/showthread.php?t=123800 http://www.dota2.com/workshop/
I don't have ZBrush :( As far as references go, I drew a side-view of the sword to start out with. I compared my concept drawing to the currently-added weapons for the Naga that made it through the workshop, and I felt like it nailed the style.
Time for an image dump! Done now, pulled an all-nighter to get all of the presentation stuff done. Steam Workshop Page Main Presentation Image Highpoly/Low Poly Wireframe Texture sheet Bow Reference sheet Helmet Reference sheet
You can get more useful information from your highpoly than just AO, with object space normal map and curvature. Even bake some specularity. Pior posted pics from his workflow here : http://polycount.com/discussion/126980/piors-workshop/p2