- Avoid working from scratch as much as possible if time is an issue - MJ Poly Tools - Select Ring -> Connect Edges w/ Slide -> Slide - All sorts of edge move/rotate/scale manipulations If I need to move along quick, I have a tendancy to select large chunks in sub objects mode. Since most of my stuff is quad based,…
First off, are you using Modo 801? If you aren't, then ignore anything about morph maps. Previous versions of Modo didn't have cage baking. If you ARE using 801, you need to follow these steps:* Read this help page about the baking workflow in Modo 801 * Read this thread about normal maps and hard edges * Set your…
We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and finding new ways to fight against the nano-bot composite enemies is the core of the game, but there will be sub-games as well as part of the various missions. Unless you know HeroScript I'll be doing the…
Hi Guys, I made an add-on that speeds up the process of assigning materials saving clicks and time. I shows all the materials in a circle around the mouse and by just click one material it assign it to our selection, in both Object or Edict mode. https://blendermarket.com/products/radial-material-picker
I was researching on this topic myself today because I wanted to do a button to toggle the WrapMode between 0 and 1 for each brush without having to use the slider (that I find really annoying). So after bumping into this thread I thought would be cool to have a toggle switch button, so I modified cryrid script with a…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
I use 3dsMax and Blender so my feedback is based on those 2 tools and TexTools which I created. * I would unwrap the model all as a merged mesh instead of separated pieces (just faster). I used to do this even with Headus UV layout with very complex scenes, its just a lot faster to do it all together and later seperate…
There's a spline option in the unwrap. you need to generate a new spline from your mesh though. Maybe with the pelt ? textools has some useful tools too http://www.renderhjs.net/textools/ Now the dirty way i do it quickly : planar mapping select one uv edge loop break relax select one horizontal uv egde, ring+loop, align…
We have a theater here, who has been trying that in select shows. Even with a reserved seat, idiots still go in and grab any seat they want (after JUST selecting a seat). I can't wait to see this. My birthday is May 5, so we'll be seeing it for my birthday, and I'm glad to hear it will kick ass :D Select areas in the US…
Use the rectangle tool, make sure it set to paths. Drag out a rectangle roughly the size of one of the wiper arcs. Use the add anchor point tool to add new mid-points to the two horizontal sides of the rectangle ( just eye the midpoint ). Then take the direct select tool, select the two anchor points you just created and…