the textures are done in Substance Designer, and plugged into the default Marmoset material slots. (PBR roughness/metallic + height and tessellation) the bottom graph is from Substance Designer
Still trying to get better at zbrush. Thinking of printing this out in miniature or making it full sized out of foam and printing out some of the details. This will probably be a hand painted pbr piece to keep the piece stylized.
Hi there! This is my last 3D model that I make to practice my skills, this time I have decided to make a construction vehicle. Tris: 18.284. 2 PBR Textures: 2048x2048. Hope you like it!
Hi, We are looking for someone with basic knowledge regarding PBR workflow, with a good amount of experience regarding shader programming HLSL. preferably in Tokyo, Japan. please contact me at sahbi3d@gmail.com Thank you!
Hello guys, I made this futuristic vehicle based on a concept by Tobias Frank as a practice to introduce myself to PBR texturing and to help me get back into 3d after being away from it for over a year. Marmoset viewer here.
This project is my attempt to finally complete a piece, with PBR textures. I have a basic model so far, I think it looks decent. I need to do some work on the wood though. [SKETCHFAB]2d103a28c6cd4634b6fea2d6f9718179[/SKETCHFAB]
I saw your tutorial about wood floor PBR in SD. It was very informative! Are you from Finland? I want to come and work there someday as a 3d artist! :P
Alternatively, if you didn't want to make this a wood baseball, you could mess with PBR for a metallic baseball bat. You already seem to have some of the details ready to go for it.