Amazing work man, I think the only thing that is letting it down for me is the lack of supporting environment outside of the laundromat. The message is clear that this is the main focus but some supporting models in the background e.g. cars/low-poly untextured buildings just to give off a little bit of atmosphere with…
I didn't mean to sound negative, just making a list of things I think need to be tweaked so the map would live up to its maximum potential. You've got some great ideas and cool new game play mechanics no ones ever seen before. With a little polish you could have something amazing. You've gotten the cart before the horse…
When it's an interp actor, it's lit with dynamic lighting (plus some indirect lighting) while a static mesh is lit usually only with lightmaps generated with Lightmass. These lightmaps in UDK tend to greatly wash out the details from the normal maps and make it look flat. Boosting the normal map intensity in the shader…
hey so my little team (about 6 people) and I are trying to make a little horror game! We plan the game to be something more than a jumpscare fest. Something with lore and scary environments! here is a little tech demo if you are interested: https://youtu.be/73ez9Dog-P8 The main thing holding us back currently is the lack…
In my last post I mentioned that there's not that much left to do. Turns out that was a big lie. I realised today that I would need to include the driving mechanism as you can partly see some of it though the gap between the running board and the bottom of the boiler. Thanks to reddit user u/TrabantDeLuxe who was able to…
Nose to Small needs a bit more of a tapered effect. Would also try to blend it in a little more. Lips are also to big, in correlation to the reference wold try to thin them down a bit and also aggain blend it in a little. I like to use layers for smaller tweaks like this. Would als o pull the cheeckbone a bit more to the…
Hello I am looking for a 3d freelancer who can create a 3d animation video. This is fanmade 3d action animation video. I have the 3d models prepared with textures I need a 3d freelancer who can create this 3d animation video. This video will be 2 minutes long and Let me share a reference regarding how the quality and style…
@kanga Thanks! I've been working on blocking out some of the scene. I don't want it to be very big, and i think just want it to focus on the tree as a center point. I struggled with blocking out the scene in UE4 with basic cubes and wasn't really getting anywhere - then I thought about trying Adobe Medium. I have a Quest…
I noticed that problems seem to be proportional to the size of the cluster for the operations. Like for example, if I did operations on big clusters: a) operations to the whole cluster b) operations to parts of the big cluster, the results from both a) and b) are lame, with a) being the worst. While if I did a planar only…
I've spent the past few days unwrapping and setting up the textures. As always with my vehicles/characters my texture maps need work. I've purposefully made them massive (aiming to fit everything inside 4096px including the cockpit if i ever make one) and if i want i can reduce it down later with a bit of hassle. Still…