About the different times per asset depending on the game genre; having worked on an MMO, FPS and a last gen 3rd person platform game. The genre really doesn't dictate the time you spend on a asset, it really all comes down to how big and prominent it's going to be on screen, how quick the art approval process is, the art…
Agreed. The blog-culture of today's internet-writers is horribly damaging. In the past, it was clear in a newspaper what was a column/opinion piece vs the actual news. Most importantly, there is a distinction between news and opinion. It seems like that concept seems almost completely gone in the up and coming journalistic…
in the quixel suite i've always provided the curvature baked in xnormal, so it didn't have to create it. But the last version (non suite one) version of DDO created curvature with a simple trick (can be put into a very shor action) to the normal map using emboss that makes a white line on convex shapes of the normal and a…
@fansub is this opinion just from watching/reading about Modo's modeling workflow, or have you used it much on modeling projects? I've used Modo in the past on several projects and really don't see what all the hype is about its modeling workflow. I'm a long-term Max user who has seriously considered adding Modo…
I've spent the last few days testing and working on bits and pieces and forgot to post updates. So "fast forward" of updates incoming: Quick geo shapes to test the burrow idea. Hopefully enough variation to give different shapes and not look too repeated. Vines and bones system. Max script to animate the boned vine to…
Hey :) Thanks for critics :poly142: I totally agree with you, I do not have learned during these 3 creatures as much as on my first one. It's because I want to go to fast, but I should concentrate on 1 big asset than many smalls ^^ As for the uvs, I don't mirrored the texture because I feared about the texture seam to be…
I don't host on my own servers no. I am in New Jersey my host is in California. I will look into the slowness. The other site like http://www.adana1landscapingllc.com is on the same server and loads fast. I think I might have too many themes on those 2 wordpress sites. I will look into optimizing it. It is still in the…
Hey all, I have started thinking seriously about the LP since my last post and decided to do another normal test on the vaulted bricks, which might actually make the cut and be in final asset, though I could prob. shave off some geo. first ^^ Its currently a total of 192 tris but depending on how it looks i could prob. get…
+1 to this. He means that they wanted to control the "development of whole engine " unlike Epic which had ( and has) a community based approach. "Holding back" part I suppose he means that they only featured what they used and never held back; lets say ; a game.dll that allows buiding of a RTS game. They only presented…
I love painting on the paint buffer and project. There is a lot you can't do because of this in mudbox. It took time but that is something i really miss when using substance painter now as I can deform my paint before i project it, among other things. And considering all hero characters are done in Mari at work, I have to…