Hey everyone! :) Some awesome work all around and I love seeing the kind words and feedback coming from many different people over the course of the challenge. You all did fantastic and I hope that those still working on their pieces will keep pushing to reach the finish line with them. As the month of May has kicked off…
Day 30 Here's just a reminder where we started And here's today's re-visit of the first piece Reference: https://www.artstation.com/artwork/Ny0GxD by Alina Dikareva This has been a fun, exhausting challenge for me but I am so happy I pulled through even if I had a few pushed days. If someone ends up reading this thank you…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…
Yep thats a pretty good script, I've used it but ultimately found it was limiting for what we needed to do. I'd try it out. If it works, great! If not... well get ready for some fun. Cloth, yea I wouldn't even go there. Even if you've worked with cloth before there is so much experimentation needed to get it dialed in that…
I'm glad to see you continue pushing on this. First Shot: The main action here feels good. The ending is the weakest part for me because of how the momentum seems to stop. A common issue with animation is when you can see that it looks like the animator didn't feel like doing the work of having small foot steps and weight…
Its always a hard decision to kinda pack up and move over to another piece of software and it is a lot easier to do if you are in a working environment where the people around you know how to use it. I was quite lucky, my boss is a massive fan boy and was a great source of knowledge when I got stuck. I do feel that over…
Like the concept. Texture is definitely improving but I would say push the contrast more. Also your shadows are very monotone and need to have color worked in. Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light). The…
Hey dude, the model is nice, but you gotta push that texture further! The first thing I would do is (on the bottom image) see if you can extend that highlight you have going down the front of the tube to the rear. The lighting is getting seriously flat back there. This is especially the case on the rear view (top image).…
Hi there, since you are asking for feedback so directly I thought I should bring a few things to the table. : ) Here are some things I thought might help push the design and execution further A lot of things are cool but I'll be pointing out some stuff to think about for this piece or future ones . A - Character expression…
* the demo never was able to save. we do as fast as possible. right now we are waiting for german authority * same. german authority.... * never heard of this before. whats that? * the packer works different than normal packers. i have to restart and do a shape shape test for every single shell. thats why i cant reuse an…