I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
Hi, if you are using zbrush there is a skeleton model i think in one of the folders hit the , key i think it is and it brings up the list you can look through you'll find a head skeleton in there and perhaps some female heads and you can put yours within that one and see if it lines up, yes there will be different from the…
Okay I took a look at it. I was hoping that just a quick reskinning job might be enough, but unfortunately there's a few issues that would make fixing this thing to be probably like a full day of work. It seems that the model was probably sculpted and then had an auto-retopo done, which means that the topology is only good…
If you don't mind a little self-promotion, I have some plug-ins at my site ( Spanki's Prop Shop ) that some may find usefull... Free: Add Normals - Will add (or update) a "Normal Tag" to the selected mesh, honoring the settings in the Phong Tag if it exists (phong angle, phong edge-breaks) or compute the vertex normals as…
Yo fellas. I recently created a flag mesh with cloth tassles. I have 2 UV sets on it, the first for the base diffuse detail and the second for my baked lightmap and normal map. I have done this loads with a static mesh and never had a problem so I have no idea why I am getting errors with a skeletal mesh. The error I am…
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From here http://www.unrealtechnology.com/html/technology/ue30.shtml "Skeletal animation system supporting up to 4 bone influences per vertex and very complex skeletons"
So I reverted back, took away the physics mod for ragdoll and also defaulted the collision on the skeletal mesh but as you can see with my dragged in skeletal mesh there is no collision yet on my pawn there is O.o starting to get confusing for me now. Is dragging and dropping a skeletal mesh into a scene the wrong way to…
I have moderator privileges in certain channels. There isn't a school or anywhere to learn how to be a community manager, it's really one of those things that can only be learnt on the job & there's probably a non-zero chance of me having a closet of skeletal regrets somewhere. I think the only thing I'd like to see more…