Totally agree with ChristenLA - the polycount could/should be optimized. Also showing complex props with triangulation/backfaces showing is a bit meh because you cant really get a proper/fast look of the topology Having sketches/2d art in your portfolio when applying for a Position where you would work in 3D Software feels…
Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
I can't think of when I didn't know about Polycount. I more than likely stumbled across it searching for replacement models for half life and as I became in tune with Milkshape (my first introduction to 3D), I'd simply watch these boards for ideas and styles. I used to have the name JustinSays, but only had about 130 posts…
Alright thanks for the opinions. For now I'll consider including them at the end. I have a link to my portfolio main page in my signature, but here are direct links to the concept section and the game: Concepts: http://dariksmith.carbonmade.com/projects/5088296 Game: http://dariksmith.carbonmade.com/projects/5435078#1 Keep…
Hello Polycount, I'm looking for a 3D or 2D Artist to develop a awesome game togeter <3 :) Project: I have not a project in mind but I think with brainstorming we'll find a awesome idea. I would love to develop a PC Game. About me: I started early to develop games and studied game art & 3d animations and worked also as a…
Dwalker: Thanks for the feedback, Ill keep everything youve said in mind when finishing up the owl. Originally I had much more feather detail but it became a bit noisy from far away. Its me practicing pure diffuse painting, so no normal map on this one. PyrZern: Yea, I agree. Eventually, once I get a bit more…
Hello everyone, I hope all is well. I have been on polycount for quite some time but I have no clue why I haven't started up my digital sketchbook. But anyway, most of the stuff I'll be putting in here are 2D, 3D, and game dev stuff. So to break this in I'll put what I'm currently working on. I'm working on my version of…