Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
Being consistent is probably the best way to go, in my opinion Joining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
Haha thanks guys! I have the portrait on hiatus while I work on the garments etc for the rest of the character. Ultimately I'm gonna try to get this into unreal for the final renders. Fingers crossed I can get that done sooner rather than later.
I think I was wrong. I'm convinced that my current retopo is a failure and it would be better to redo from scratch now, then keep trying to "fix" it. Should've started with higher density and worked from there. It seems harder to increase, than the other way around. In this particular work, it's probably better to do it…