Personal project based on the following concept art: ArtStation - Peacock & Turquoise concept art Would've loved to work more on it but due to limited amount of free time I have, I have to call it done Arstation link with some more breakdown: ArtStation - Peacock Girl -real-time-, Nadejde Cosmin
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
I can't remember the exact number, but I read somewhere where someone had calculated the amount of tons of dirt you had to eat to ingest a lethal amount of plutonium from the amount that had been measured in fukushima region.
I have to agree with doc_rob. This industry's business model is outdated. The economic crisis facing the world has just served to trigger a structural collapse that was a long time coming. The constant quest for superior technology in games has hamstrung the industry, and increased the amount of risk a publisher or…
I have been thinking about this topic since it was first posted and this is what I have thought of so far: - Micro transactions are not "micro" if they are over $5. The whole point of a micro transaction is to extract small amounts of money. There are economic/psychological reasons why micro transactions should be around…
I would agree with TeriyakiStyle that your paintings do not depict materials too clearly. If you take a gander at artists who regularly hit front page on Artstation who work for game companies regardless of style (Blizzard, Netherrelms, Ubisoft) they all have a knack for materials. The second comment I would have is that…
Hey guys - I've been a longtime lurker and decided I wanted to actually start learning to model as part of my new years resolutions - so I've made a start on something and could use a little help and a few critiques (if people arent too busy drinking the new year in) The model isnt specifically for any one engine, although…
Also if you go to the generic browser in the editor you'll see a statistics tab. This will tell you the amount of polygons in an entire level (not the amount displayed). It also has other helpful info like the number of instances of certain assets or the amount of tris for individual assets.
Hey All, I made some brand new fantasy brick textures to share with you. They live on my TXR-Brick - Seamless page. Here's the link: https://soundimage.org/txr-brick-seamless/ If you find my assets helpful, please consider making small contribution to support my efforts. I honestly hate asking, but I do pay for everything…
Hi guys, trying to wrap my head around UVs and how they affect performance in-engine. Is the performance cost of the UV map the same whether islands are packed into one tile, or split across adjacent tiles? I am assuming that since there are the same amount of islands in either case, the rendering hit is the same. For…