I made a custom mouse matte, fabric style top layer and added a medium firmness sponge under layer, so its gives in to the shape of my wrist under its weight, but is still firm for the mouse to track correctly. This combo works for me so i dont need a fancy mouse, or those wierd gel lumps supports.
This looks like it will be a lot of fun. I'm super excited to see the movie. I got a bit of work done it over the last few days. It's sitting at 1018 tri right now, I had to rig her too just to make sure the mesh would look alright in the pose I want. I might do a scene as well, we'll see how much time I can put in over…
I was thinking of playing a little Warhammer Online. Not really sure if I will or not. But I thought I'd come ask if there is a cluster of polycounters in there anywhere. I know a bunch of you helped make the game, but I'm not naive enough to assume that developers play their own games pass release much. I don't know…
So I recently began with UDK and I am having some issues. Whenever I run UDK from FrontEnd, it merely takes me into the level I specified in the URL properties and never actually spawns me. I only float around as if I was spectating. To test it out, I even download the CluOne example they provide and it still does not…
I tried cleaning up my code and used the sidescroller example code from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera Again it works just great in PIE but doesn't work on a device. Everything is ok except the player doesn't rotate (which works in Editor).
I was making Jeff Bridges in that white suit of the trailer when suddenly I found myself thinking that if this man has been caught twenty years in TRON, he surely will be a little tired of everything, just spending time... like Jeff Bridges in The Big Lebowsky: The Dude. So I started to think about it, about changing the…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…